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Thursday
26 April 2007
This is a Simulation
Model cities, wish images and playgrounds
with Sabine Bitter & Helmut Weber, Helge Mooshammer,
Sasha Pirker, Axel Stockburger
The dynamics of global
urbanization has led to huge agglomerations
and megacities, which expand tentacle-like
throughout their regional surroundings.
The planning and control fantasies of
the governing central powers are receding
in many areas, not only in the so-called
Third World, and increasingly limit themselves
to sealing off zones of economic prosperity
using police techniques against the “planet
of slums” (Mike Davis). Parallel
to the real, chaotic proliferation of
the cities, their imaginary image is
often articulated as a playground, as
the product of a simulation of what the
surface of urbanity could be in the eyes
of urban development and the cultural
industry, if it were liberated from the
actual proliferations. This kind of simulation
of urban life always goes hand in hand
with a reduction of what is to be simulated.
This results in technical, in part playful
visions of urbanity that regard the city
as a touristic backdrop, not as
a conflict-ridden arena of multifaceted
encounters. The image and self-image
of the city as a chimera of consumerism
are historically exemplified in the planned
city of the entertainment industry par
excellence, in Las Vegas.
In her lecture, the artist and architectural
theorist Sasha Pirker cast light on postmodernism's
privileging of the emblematic rather
than functional organization of space,
as well as on aspects of the perception
today of the relics of Californian modernism.
Using the example of a video she produced
in 2007 entitled John Lautner, The
Desert Hot Springs Motel, Pirker
documented how dependent our view is
on different narratives of a seemingly
dead architectural monument that was
put into operation again in 2000 following
a long hiatus. At first only random views
of details appear in her video presenting
this building; it is the reminiscences
of the new owner, the author Steven Lowe,
that first striate the proud, abstracted
smoothness of the architecture with traces
of life.
The architect and theorist Helge Mooshammer
radicalizes the concept of a subjective
inscription in an architectural form
by construing the interpretation of an
urban space as a principally performative
act, in which not only the actors participate
who are present in the concrete location,
but also those linked to it through media.
According to this understanding, city
is a space that is constantly newly produced,
contentious, and calibrated by media.
This space is not only the material node
of economic interests, but rather emerges,
as Mooshammer says, “when we as
human subjects come together in urban
spaces in order to negotiate our own
existence, our corporeality and sexuality.
The emphasis on the physical inextricability
of experiencing spatial conditions/situations/circumstances
touches the dark side of the city, that
which is dubious and dirty, mysterious
and dangerous.” Mooshammer
demonstrated the urban amalgamation of
corporeal experience, exhibitionism,
and voyeurism under today's media conditions
with the example of a new kind of phenomenon
originating in Great Britain. According
to Mooshammer, so-called “happy
slapping”, the act of beating up
random passers-by in front of a mobile
phone camera, is first completed in the
course of media recording and distribution.
The blows are always already dealt for
the forbidden and, in this sense, pornographic
gaze of another, who may be standing
physically alongside or could later be
a witness via the networks of the violence
kick that is in fact staged, despite
all the realness of it: the city can
become an adventure playground in this
way too.
This is also the way the city (or rather
its animated simulation) appears in various
video and computer games, as Axel Stockburger
explained In a lecture bolstered by numerous
visual examples, the artist and academic
associate of the Department of Fine Art
and Digital Media at the Academy of Fine
Arts Vienna examined the forms of reduction
that distinguish the calculated urban
landscapes. Stockburger traced a development
from a still “limited realism”,
such as in Grand Theft Auto,
to scenarios like those in the Chernobyl
game Stalker, in which the urban
environment itself becomes subject to
virtual change by the gamer, and in this
way it might also focus our view of the
transformability and transience of architectural
appearances. Given the incorporation
of various neoliberal paradigms concerning
economic growth and consumer culture
such as seen in the example of the leisure
dungeon Second Life that has
meanwhile been hyped to death, it appears
significant that the lines of conflict
of identity politics and economic differences
that segment the “real” city
have been largely left out. Where the
view of the real city overlaps with the
virtual view, we find ourselves in the
realm of 3D animations like those that
can be experienced for instance in the
city guide Virtual Berlin. According
to Stockburger, the model-like character
of these kinds of tours that influences
reality is linked to the globalization
of a touristic view of the world.
The artist duo Sabine Bitter and
Helmut Weber have designed a possible
counter-model to the touristic standardization
of differences. In the exhibition Recent
Geographies the artists examined
the later use of architecture that was
created in the modernist bathos of progress
and then degraded to ruins through the
course of time – including the
example of Novi-Belgrade, an extension
to the capital of former Yugoslavia.
The question they raised was: How does
grassroots appropriation respond to promises
from power? In their video Living
Megastructures, which they also
presented, they documented the “transformative
urbanism” of the lower classes
of Caracas. These people respond to their
marginalization with innovative forms
of self-organization. A residential structure
consisting of variously sized tower blocks
was built between 1952 and 1958. When
a national uprising ended the dictatorship
in 1958, 4000 of the 9000 unfinished
apartments were occupied by the poor.
Later and partly in cooperation with
the Chavez government, new forms of legality
were developed for this urban space.
Now this development is recommended for
emulation through a video like Living
Megastructures. This is no simulation!
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